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Magic

1.0 - Introduction

Magic is the practice of using charms, spells, or rituals to attempt to produce supernatural effects or control events in nature.

Magic plays an extremely important role in RuneScape; it has evolved to be one of the most dominant classes of combat. Similar to Ranged, which requires the use of arrows, magic uses runes to cast different types of spells.

Magic is the one of the only skills that allows you to utilize combat aspects, as well as profitability aspects. Magic can be divided into modern magic, ancient magic, and lunar magic, each with their own subset of spell-types.

Modern magic has many subsets: enchantment, teleportation, offensive spells, defensive spells, alchemy, binding, and transformation.

Enchanting jewellery has become common practice amongst mages. All types of amulets, rings, bracelets, and some necklaces that contain a gem can be enchanted to give it special effects. Some boost stats, while others are used to teleport you to certain places. All enchantments require a cosmic rune, and a certain elemental rune.


 RuneScape Help's Screenshot of Magic Spell Icons

There are many teleport spells in the modern, ancient, and lunar spellbooks. With a high enough magic level, and having completed the correct quests, you can teleport to Varrock, Lumbridge, Trollheim, Camelot, Ardougne, Falador, the Watchtower, and your House. All teleportation spells require a law rune, and some elemental runes. Note that the Lumbridge Home Teleport does NOT require any runes. Watch out for the Lost and Found office that may pull you into a random event abyss.

 RuneScape Help's Lumbridge Tele Home Spell

Offensive, defensive, and binding spells fall under the same category; combat. There are many types of combat spells, each requiring elemental runes, as well as a specialized rune stone for the spell power. Mind runes relate to the weak, strike spells; chaos runes relate to the mid-strength, bolt spells; death runes relate to the mid-high-strength blast spells; and blood runes relate to the high-powered wave spells and many Ancient spells. Death runes are also used in Iban Blast and Magic dart, while blood runes are also used in the God spells. Offensive magic is very useful while player killing from a great distance, as in the wilderness, or castle wars. Defensive spells are also useful, but only if you appear to be in trouble, or want to help a friend out whom is fighting with melee. For lower levels training on higher level monsters, curse spells help weaken the monster, so as to make it easier for you to finish it off.

Alchemy, binding and transformation spells fall under a similar category. In Alchemy, you are transforming items into gp. In superheat item, you are in all actuality, turning your ores into bars. Whilst in bones to bananas, you are obviously transforming your bones to... bananas. These all require the use of nature runes.

2.0 - The Basics of Magic

Magic is a fairly simple skill. First of all you will need to locate your spell menu. On the right hand side of your screen, click on the book icon and you will see a list of spells. This is where all of your magic will take place.

The main part of this menu is the icons on top. Any icon that is not lit up is a spell that you either do not have the required runes or you do not have the required level to cast it. If a spell icon is lit up, you know that you have both the required runes and the required level.

The other part of this menu is black space on the bottom. When your cursor is moved over a spell, the information on that spell will be displayed. On top the name of the spell and the magic level requirement is shown and just below it is a brief description. At the bottom are the rune/item requirements for the spell. The numbers below tell you how many runes/items you need to cast the spell. If the number below a rune/item is green the requirement for that rune has been fulfilled, however if a number is red you will need more of that rune/item to cast the spell. When all of the numbers are green you have all of the rune and item requirements to cast the spell.

Casting a spell is simple. Simply click on the spell you want to cast and then click on your target. Remember that not all of the spells work the same so you will need to practice this skill in order to get the hang of it. If you are wielding a staff, you will be able to use an "Auto Cast" feature, which will help you cast the spells much faster. To use it, go to your combat menu and click the "Choose Spell" button. It will bring up a menu of the spells available for auto-casting. Select the spell and you should be ready to go! Now all you have to do is attack something and you will start casting spells automatically. If you have auto cast on, and set your combat style to defensive, you will also receive Defence experience.

3.0 - The Runes

There are many different types of runes in RuneScape, each one offering a special power. The below table describes how to obtain these runes.

Picture Name Category Respawn Location(s)
 RuneScape Help's Screenshot of a Air Rune Air rune Elemental rune Near H.A.M. HQ, Banana Field on N. Karamja Island, and Dark Knight Fortress.
 RuneScape Help's Screenshot of a Mist Rune Mist rune Combination rune No Location
 RuneScape Help's Screenshot of a Dust Rune Dust rune Combination rune No Location
 RuneScape Help's Screenshot of a Water Rune Water rune Elemental rune Al-Kharid Chasm, Dark Knight Fortress, Ice Plateau, outside H.A.M dungeon.
 RuneScape Help's Screenshot of a Mud Rune Mud rune Combination rune No Location
 RuneScape Help's Screenshot of a Earth Rune Earth rune Elemental rune Varrock Sewers, North of Varrock Castle, Dark Knight Fortress
 RuneScape Help's Screenshot of a Lava Rune Lava rune Combination rune No Location
 RuneScape Help's Screenshot of a Fire Rune Fire rune Elemental rune Lesser Demon pit under Karamja Volcano, Al-Kharid Chasm, Merlin's Workshop in Camelot Castle, Dark Knight Fortress.
 RuneScape Help's Screenshot of a Smoke Rune Smoke rune Combination rune No Location
 RuneScape Help's Screenshot of a Steam Rune Steam rune Combination rune No Location
 RuneScape Help's Screenshot of Mind Rune Mind rune Strike spells By the stairs in Lumbridge Castle, Varrock Sewers, Dark Knight Fortress, Bone Yard (Wilderness).
 RuneScape Help's Screenshot of a Body Rune Body rune Curse spells Varrock Sewers, west of Varrock Castle and 2nd floor in Al-Kharid Scimitar Shop, Dark Knight Fortress.
 RuneScape Help's Screenshot of a Cosmic Rune Cosmic rune Enchanting spells Ice Plateau (Level 48 Wilderness).
 RuneScape Help's Screenshot of a Chaos Rune Chaos rune Bolts spells Moss Giant Hill in level 37-40 Wilderness, Dark Knight Fortress.
 RuneScape Help's Screenshot of an Astral Rune Astral rune Lunar Spells No Location
 RuneScape Help's Screenshot of a Nature Rune Nature rune Conversion spells Level 45 Wilderness by the Lesser Demons (Telekinetic Grab needed), North of Rellekka and the rock crabs over the sea (Telekinetic Grab needed).
 RuneScape Help's Screenshot of a Death Rune Death rune Blast spells South of Yanille by the Ogres.
 RuneScape Help's Screenshot of a Law Rune Law rune Teleport spells No Location
 RuneScape Help's Screenshot of a Blood Rune Blood rune Wave spells, God spells, Ancient spells Level 48 Wilderness, on the Eastern side of the Greater Demons
 RuneScape Help's Screenshot of a Soul Rune Soul rune High Curse spells
Teleother spells
Some Ancient Spells
No Location

3.2 - Runecrafting

Runecrafting is a skill where you can make your own runes. To start Runecrafting, you need to have completed The Rune Mysteries Quest. In order for you to make a certain rune, you will need to have a rune essence and a talisman of the respective rune you are going to craft. To craft the essences into runes, you need to find the temple of the element you wish to make runes of, e.g. the air temple for air runes. Use the locate option on your talisman and follow the direction to the altar. Once you have located your altar, use your talisman on the Mysterious Ruins to enter the altar. Finally, just click the altar inside the temple, and all your rune essence you are carrying will be made into the corresponding rune.

Furthermore, Runecrafting is an excellent way of acquiring runes without having to spend money.

For a more detailed explanation regarding Runecrafting, please visit the Runecrafting skill guide.

4.0 - The Spells

Now that you know where to get all those runes, we will proceed on to what we can do with them. Higher-level spells require more runes or a more expensive rune. Here is a table of spells, which you will be able to cast, as you level up your mage.

Every spell gives experience when you cast it, even if you fail it. Combat spells (strike spells, bolt spells, blast spells, wave spells, god spells, crumble undead) give extra magic experience, as well as hits experience depending on the amount of damage you deal per spell. Non-combat spells (teleporting, alchemy, enchanting, charge, binding etc) do not give any extra experience besides the base experience; you also do not gain any hits experience when using such spells.

For combat spells you receive:

  • 2 Magic XP per damage you inflict to your opponent.
  • 1.33 Hits XP per damage you inflict to your opponent.

Below is a very informative table, which shows the spells you can cast at every level, their corresponding damage if they are an offensive spell, the base experience gained when casting that particular spell, as well as other important information you need to know about these spells.

4.1 - The Regular Spells

Most of the time you will find that you will be using this set of spells when you perform magic, there are two other sets, however they are only for members. This table will go over the effects of each spell and the runes that are required to cast them.

Picture Level Spell (Max Hit) Effects Runes Required Base Exp
 RuneScape Help's Screenshot of Lumbridge Home Teleport Icon 0 Lumbridge Home Teleport Teleports to lumbridge and takes 30 minutes to recharge - You cannot use this spell when in combat No Runes Needed 0
 RuneScape Help's Screenshot of Wind Strike Icon 1 Wind Strike (2) A basic Air missile  RuneScape Help's Screenshot of Wind Runes Required 5.5
 RuneScape Help's Screenshot of Confuse Icon 3 Confuse Reduces your opponents attack by 5%  RuneScape Help's Screenshot of Runes Required 13
 RuneScape Help's Screenshot of Enchant Crossbow Bolt 4 Lucky Lightning Chance of a lightning bolt striking your opponent and causing extra damage  RuneScape Help's Screenshot of Runes Required 14
 RuneScape Help's Screenshot of Water Strike Icon 5 Water Strike (4) A basic Water missile  RuneScape Help's Screenshot of Runes Required 7.5
 RuneScape Help's Screenshot of Enchant Crossbow Bolt 7 Clear Mind Chance of lowering your opponent's Prayer points and giving part of them to you  RuneScape Help's Screenshot of Runes Required 17
 RuneScape Help's Screenshot of Enchant Level 1 Jewellery Icon 7 Enchant Level 1 Jewellery For use on Sapphire Jewellery  RuneScape Help's Screenshot of Runes Required 17.5
 RuneScape Help's Screenshot of Earth Strike Icon 9 Earth Strike (6) A basic Earth missile  RuneScape Help's Screenshot of Runes Required 9.5
 RuneScape Help's Screenshot of Weaken Icon 11 Weaken Reduces your opponents strength by 5%  RuneScape Help's Screenshot of Runes Required 20.5
 RuneScape Help's Screenshot of Fire Strike Icon 13 Fire Strike (8) A basic Fire missile  RuneScape Help's Screenshot of Runes Required 11.5
 RuneScape Help's Screenshot of Enchant Crossbow Bolt 14 Earth's Fury Chance of knocking your opponent to the ground - agile opponents may resist this  RuneScape Help's Screenshot of Runes Required 24
 RuneScape Help's Screenshot of Bones to Bananas Icon 15 Bones to Bananas Changes all held Bones into Bananas  RuneScape Help's Screenshot of Runes Required 25
 RuneScape Help's Screenshot of Wind Bolt Icon 17 Wind Bolt (9) A low level Air missile  RuneScape Help's Screenshot of Runes Required 13.5
 RuneScape Help's Screenshot of Curse Icon 19 Curse Reduces your opponents defence by 5%  RuneScape Help's Screenshot of Runes Required 29
 RuneScape Help's Screenshot of Bind Icon 20 Bind Holds your opponent for 5 seconds  RuneScape Help's Screenshot of Runes Required 30
 RuneScape Help's Screenshot of Low Level Alchemy Icon 21 Low Level Alchemy Converts an item into gold  RuneScape Help's Screenshot of Runes Required 31
 RuneScape Help's Screenshot of Water Bolt Icon 23 Water Bolt (10) A low level Water missile  RuneScape Help's Screenshot of Runes Required 16.5
 RuneScape Help's Screenshot of Enchant Crossbow Bolt 24 Sea Curse Chance of a mighty bolt of water crashing down upon your opponent - This is negated by opponents wielding water staves, but is increased against fiery opponents  RuneScape Help's Screenshot of Runes Required 34
 RuneScape Help's Screenshot of Varrock Teleport Icon 25 Varrock Teleport Teleports you to Varrock  RuneScape Help's Screenshot of Runes Required 35
 RuneScape Help's Screenshot of Enchant Level 2 Jewellery Icon 27 Enchant Level 2 Jewellery For use on Emerald Jewellery  RuneScape Help's Screenshot of Runes Required 37
 RuneScape Help's Screenshot of Enchant Crossbow Bolt 27 Magical Poison Bolts count as having super poison with an increased chance of poisoning your opponent  RuneScape Help's Screenshot of Runes Required 37
 RuneScape Help's Screenshot of Enchant Crossbow Bolt 29 Down to Earth Chance of lowering your opponent's Magic level  RuneScape Help's Screenshot of Runes Required 39
 RuneScape Help's Screenshot of Earth Bolt Icon 29 Earth Bolt (11) A low level Earth missile  RuneScape Help's Screenshot of Runes Required 19.5
 RuneScape Help's Screenshot of Lumbridge Teleport Icon 31 Lumbridge Teleport Teleports you to Lumbridge  RuneScape Help's Screenshot of Runes Required 41
 RuneScape Help's Screenshot of Bounty Locate Icon 32 Bounty Locate Teleports to your target in Bounty Hunter  RuneScape Help's Screenshot of Runes Required 45
 RuneScape Help's Screenshot of Telekinetic Grab Icon 33 Telekinetic Grab Take an item, you can see but cannot reach  RuneScape Help's Screenshot of Runes Required 43
 RuneScape Help's Screenshot of Fire Bolt Icon 35 Fire Bolt (12) A low level Fire missile  RuneScape Help's Screenshot of Runes Required 22.5
 RuneScape Help's Screenshot of Falador Teleport Icon 37 Falador Teleport Teleports you to Falador  RuneScape Help's Screenshot of Runes Required 48
 RuneScape Help's Screenshot of Crumble Undead Icon 39 Crumble Undead Hits Skeletons, Ghosts, Shades and Zombies hard  RuneScape Help's Screenshot of Runes Required 24.5
 RuneScape Help's Screenshot of House teleport Icon 40 House Teleport Teleports you to your house  RuneScape Help's Screenshot of Runes Required 30
 RuneScape Help's Screenshot of Wind Blast Icon 41 Wind Blast (13) A medium level Air missile  RuneScape Help's Screenshot of Runes Required 25.5
 RuneScape Help's Screenshot of Superheat Icon 43 Superheat Item Smelt an ore without furnace  RuneScape Help's Screenshot of Runes Required 53
 RuneScape Help's Screenshot of Camelot Teleport Icon 45 Camelot Teleport Teleports you to Camelot  RuneScape Help's Screenshot of Runes Required 55.5
 RuneScape Help's Screenshot of Water Blast Icon 47 Water Blast (14) A medium level Water missile  RuneScape Help's Screenshot of Runes Required 28.5
 RuneScape Help's Screenshot of Enchant Crossbow Bolt 49 Blood Forfeit Chance of losing 10% of your Hitpoints to inflict 20% damage on your opponent - Does not work if you can't spare the Hitpoints  RuneScape Help's Screenshot of Runes Required 59
 RuneScape Help's Screenshot of Enchant Level 3 Jewellery Icon 49 Enchant Level 3 Jewellery For use on Ruby Jewellery  RuneScape Help's Screenshot of Runes Required 59
 RuneScape Help's Screenshot of Iban Blast Icon 50 Iban Blast (25) Summons the Wrath of Iban  RuneScape Help's Screenshot of Runes Required 30
 RuneScape Help's Screenshot of Snare Icon 50 Snare Holds your opponent for 10 seconds  RuneScape Help's Screenshot of Runes Required 60.5
 RuneScape Help's Screenshot of Magic Dart Icon 50 Magic Dart (19) A magic dart of slaying  RuneScape Help's Screenshot of Runes Required 30
 RuneScape Help's Screenshot of Ardougne Teleport Icon 51 Ardougne Teleport Teleports you to Ardougne  RuneScape Help's Screenshot of Runes Required 61
 RuneScape Help's Screenshot of Earth Blast Icon 53 Earth Blast (15) A medium level Earth missile  RuneScape Help's Screenshot of Runes Required 31.5
 RuneScape Help's Screenshot of High Level Alchemy Icon 55 High Level Alchemy Converts an item into more gold  RuneScape Help's Screenshot of Runes Required 65
 RuneScape Help's Screenshot of Charge Water Orb Icon 56 Charge Water Orb Needs to be cast on a Water Obelisk  RuneScape Help's Screenshot of Runes Required 56
 RuneScape Help's Screenshot of Enchant Crossbow Bolt 57 Armour Piercing Chance of negating a sizeable portion of your opponent's defence against Ranged attacks  RuneScape Help's Screenshot of Runes Required 67
 RuneScape Help's Screenshot of Enchant Level 4 Jewellery Icon 57 Enchant Level 4 Jewellery For use on Diamond Jewellery  RuneScape Help's Screenshot of Runes Required 67
 RuneScape Help's Screenshot of Watchtower Teleport Icon 58 Watchtower Teleport Teleports you to the Watchtower  RuneScape Help's Screenshot of Runes Required 68
 RuneScape Help's Screenshot of Fire Blast Icon 59 Fire Blast (16) A medium level Fire missile  RuneScape Help's Screenshot of Runes Required 34.5
 RuneScape Help's Screenshot of Bones to Peaches Icon 60 Bones to Peaches Converts bones into Peaches  RuneScape Help's Screenshot of Runes Required 65
 RuneScape Help's Screenshot of Saradomin Strike Icon 60 Saradomin Strike (30) Summons the power of Saradomin  RuneScape Help's Screenshot of Runes Required 35
 RuneScape Help's Screenshot of Claws of Guthix Icon 60 Claws of Guthix (30) Summons the power of Guthix  RuneScape Help's Screenshot of Runes Required 35
 RuneScape Help's Screenshot of Flames of Zamorak Icon 60 Flames of Zamorak (30) Summons the power of Zamorak  RuneScape Help's Screenshot of Runes Required 35
 RuneScape Help's Screenshot of Charge Earth Orb Icon 60 Charge Earth Orb Needs to be cast on an Earth Obelisk  RuneScape Help's Screenshot of Runes Required 70
 RuneScape Help's Screenshot of Trollheim Teleport Icon 61 Trollheim Teleport Teleports you to Trollheim  RuneScape Help's Screenshot of Runes Required 68
 RuneScape Help's Screenshot of Wind Wave Icon 62 Wind Wave (17) A high level Air missile  RuneScape Help's Screenshot of Runes Required 36
 RuneScape Help's Screenshot of Charge Fire Orb Icon 63 Charge Fire Orb Needs to be cast on a Fire Obelisk  RuneScape Help's Screenshot of Runes Required 73
 RuneScape Help's Screenshot of Ape Atoll Teleport Icon 64 Ape Atoll Teleport Teleports you to Ape Atoll  RuneScape Help's Screenshot of Runes Required 74
 RuneScape Help's Screenshot of Water Wave Icon 65 Water Wave (18) A high level Water missile  RuneScape Help's Screenshot of Runes Required 37.5
 RuneScape Help's Screenshot of Charge Air Orb Icon 66 Charge Air Orb Needs to be cast on an Air Obelisk  RuneScape Help's Screenshot of Runes Required 76
 RuneScape Help's Screenshot of Vulnerability Icon 66 Vulnerability Reduces your opponents defence by 10%  RuneScape Help's Screenshot of Runes Required 76
 RuneScape Help's Screenshot of Enchant Crossbow Bolt 68 Dragon's breath Chance of inflicting a dragon's breath hit against your opponent - Will not work if they are wielding an anti-dragonbreath shield or are a dragon  RuneScape Help's Screenshot of Runes Required 78
 RuneScape Help's Screenshot of Enchant Level 5 Jewellery Icon 68 Enchant Level 5 Jewellery For use on Dragonstone Jewellery  RuneScape Help's Screenshot of Runes Required 78
 RuneScape Help's Screenshot of Earth Wave Icon 70 Earth Wave (19) A high level Earth missile  RuneScape Help's Screenshot of Runes Required 40
 RuneScape Help's Screenshot of Enfeeble Icon 73 Enfeeble Reduces your opponents strength by 10%  RuneScape Help's Screenshot of Runes Required 83
 RuneScape Help's Screenshot of Teleother Lumbridge Icon 74 Teleother Lumbridge Teleports target to Lumbridge  RuneScape Help's Screenshot of Runes Required 84
 RuneScape Help's Screenshot of Fire Wave Icon 75 Fire Wave (20) A high level Fire missile  RuneScape Help's Screenshot of Runes Required 42.5
 RuneScape Help's Screenshot of Entangle Icon 79 Entangle Holds your opponent for 15 seconds  RuneScape Help's Screenshot of Runes Required 91
 RuneScape Help's Screenshot of Stun Icon 80 Stun Reduces your opponents attack by 10%  RuneScape Help's Screenshot of Runes Required 90
 RuneScape Help's Screenshot of Charge Icon 80 Charge Temporary increases the power of the three God Spells  RuneScape Help's Screenshot of Runes Required 180
 RuneScape Help's Screenshot of Teleother Falador Icon 82 Teleother Falador Teleports target to Falador  RuneScape Help's Screenshot of Runes Required 92
 RuneScape Help's Screenshot of Enchant Crossbow Bolt 87 Life Leech Chance of doing extra damage and healing a small amount - Does not work on undead, as they have no life to leech  RuneScape Help's Screenshot of Runes Required 97
 RuneScape Help's Screenshot of Enchant Level 6 Jewellery Icon 87 Enchant Level 6 Jewellery For use on onyx jewellery  RuneScape Help's Screenshot of Runes Required 97
 RuneScape Help's Screenshot of Teleother Camelot Icon 90 Teleother Camelot Teleports target to Camelot  RuneScape Help's Screenshot of Runes Required 100

4.2 - Ancient Magicks

After completing the Desert Treasure quest members have the opportunity to buy the Ancient Staff from Eblis for 80,000gp. This staff is extremely powerful as it allows you to auto-cast Ancient Magicks. For more information, visit the Ancient Magicks guide.

4.3 - Lunar Spells

Upon completion of the Lunar Diplomacy quest, members with a level of 65 magic or higher have the ability to swap their regular spell book to the Lunar spell book. Lunar spells are a special form of magic crafted by the people of Moonclan island, largely making use of the astral rune.

4.4 - Teleport tablets

Teleport tablets were introduced to the game when Construction was released. They are made in the study room of a player's house, using the lectern. Teleport tablets are stackable, therefore making them really useful and also very easy to use. A teleport tablet will break after you've used it. The table below shows the locations that you can teleport to, and the experience gained. (Note: Experience is gained from making the tablet, not by breaking it).

Picture Locations Experience
 RuneScape Help's Screenshot Animation of Teleport Tablets Your house, Falador, Ardougne, Lumbridge, Varrock, Camelot (near Seers' Village) and Yanille. 30
5.0 - Mage Gear

Mage gear plays an important role in enhancing a mage. There are different types of mage gear, which not only gives attack bonus, but also defence bonus. Attack bonuses will obviously help you when attacking with magic and magic defence bonuses will help you when you are hit with magic. It is essential for an experienced Mage to wear the best gear he/she can wear.

5.1 - Mage Armour

The following table is a list of armour that can be used to benefit you while using Magic.

Picture Name Level Attack Bonus Defence Bonus Other Effects
 RuneScape Help's Screenshot of a Splitbark Helmet Splitbark Helmet[M] 40 Magic
40 Defence
Magic: +2
Range: -2
Stab: +10
Slash: +9
Crush: +11
Magic: +3
None
 RuneScape Help's Screenshot of a Splitbark Body Splitbark Body[M] 40 Magic
40 Defence
Magic: +8
Range: -10
Stab: +35
Slash: +25
Crush: +42
Magic: +15
None
 RuneScape Help's Screenshot of a Splitbark Legs Splitbark Legs[M] 40 Magic
40 Defence
Magic: +6
Range: -7
Stab: +22
Slash: +20
Crush: +24
Magic: +10
None
 RuneScape Help's Screenshot of Splitbark Gauntlets Splitbark Gauntlets[M] 40 Magic
40 Defence
Magic: +1
Range: -1
Stab: +3
Slash: +2
Crush: +4
Magic: +2
None
 RuneScape Help's Screenshot of Splitbark Greaves Splitbark Greaves[M] 40 Magic
40 Defence
Magic: +1
Range: -1
Stab: +3
Slash: +2
Crush: +4
Magic: +2
None
 RuneScape Help's Screenshot of a Mystic Hat Mystic Hat[M] 40 Magic
20 Defence
Magic: +4 Magic: +4 None
 RuneScape Help's Screenshot of Mystic Robes Mystic Robe (Top)[M] 40 Magic
20 Defence
Magic: +20 Magic: +20 None
 RuneScape Help's Screenshot of Mystic Robes Mystic Robe (Bottom)[M] 40 Magic
20 Defence
Magic: +15 Magic: +15 None
 RuneScape Help's Screenshot of Mystic Gloves Mystic Gloves[M] 40 Magic
20 Defence
Magic: +3 Magic: +3 None
 RuneScape Help's Screenshot of Mystic Boots Mystic Boots[M] 40 Magic
20 Defence
Magic: +3 Magic: +3 None
 RuneScape Help's Screenshot of an Ghostly hood Ghostly hood[M] 1 Magic Magic: +3 Magic: +3 None
 RuneScape Help's Screenshot of an Ghostly robe top Ghostly robes (Top)[M] 1 Magic Magic: +5 Magic: +5 None
 RuneScape Help's Screenshot of an Ghostly robe bottom Ghostly robes (Bottom)[M] 1 Magic Magic: +4 Magic: +4 None
 RuneScape Help's Screenshot of an Ghostly glove Ghostly gloves[M] 1 Magic Magic: +2 Magic: +2 None
 RuneScape Help's Screenshot of an Ghostly boots Ghostly boots[M] 1 Magic Magic: +2 Magic: +2 None
 RuneScape Help's Screenshot of an Ghostly cloak Ghostly cloak[M] 1 Magic Magic: +5 Magic: +5 None
 RuneScape Help's Screenshot of Ahrim's Hood Ahrim's Hood[M] 70 Magic
70 Defence
Magic: +6
Range: -2
Stab: +15
Slash: +13
Crush: +16
Magic: +6
Drains Strength
 RuneScape Help's Screenshot of Ahrims Robetop Ahrim's Robetop[M] 70 Magic
70 Defence
Magic: +30
Range: -10
Stab: +52
Slash: +37
Crush: +63
Magic: +30
Drains Strength
 RuneScape Help's Screenshot of Ahrim's Robeskirt Ahrim's Robeskirt[M] 70 Magic
70 Defence
Magic: +22
Range: -7
Stab: +33
Slash: +30
Crush: +36
Magic: +22
Drains Strength
 RuneScape Help's Screenshot of a Infinity Hat Infinity Hat[M] 50 Magic
25 Defence
Magic: +6 Magic: +6 None
 RuneScape Help's Screenshot of Infinity Robes Infinity Robe (Top)[M] 50 Magic
25 Defence
Magic: +22 Magic: +22 None
 RuneScape Help's Screenshot of Infinity Robes Infinity Robe (Bottom)[M] 50 Magic
25 Defence
Magic: +17 Magic: +17 None
 RuneScape Help's Screenshot of Infinity Gloves Infinity Gloves[M] 50 Magic
25 Defence
Magic: +5 Magic: +5 None
 RuneScape Help's Screenshot of Infinity Boots Infinity Boots[M] 50 Magic
25 Defence
Magic: +5 Magic: +5 None
 RuneScape Help's Screenshot of Mage's Book Mage's Book[M] 60 Magic Magic: +15 Magic: +15 None
 RuneScape Help's Screenshot of Book of Balance Book of Balance[M] --- Stab: +4
Slash: +4
Crush: +4
Magic: +4
Range: +4
Stab: +4
Slash: +4
Crush: +4
Magic: +4
Range: +4
Prayer: +5
 RuneScape Help's Screenshot of Unholy Book Unholy Book[M] --- Stab: +8
Slash: +8
Crush: +8
Magic: +8
Range: +8
Stab: +0
Slash: +0
Crush: +0
Magic: +0
Range: +0
Prayer: +5
 RuneScape Help's Screenshot of Holy Book Holy Book[M] --- Stab: +0
Slash: +0
Crush: +0
Magic: +0
Range: +0
Stab: +8
Slash: +8
Crush: +8
Magic: +8
Range: +8
Prayer: +5
 RuneScape Help's Screenshot of an Enchanted hat Enchanted hat[M] 40 Magic
20 Defence
Magic: +4 Magic: +4 None
 RuneScape Help's Screenshot of an Enchanted robe top Enchanted robe[M] 40 Magic
20 Defence
Magic: +20 Magic: +20 None
 RuneScape Help's Screenshot of an Enchanted skirt Enchanted skirt[M] 40 Magic
20 Defence
Magic: +15 Magic: +15 None
 RuneScape Help's Lunar Helm Picture Lunar helm[M] 40 Magic
20 Defence
Magic: +3
Range: -2
Stab: +8
Slash: +7
Crush: +10
Magic: +2
None
 RuneScape Help's Lunar Torso Picture Lunar torso[M] 65 Magic
40 Defence
Magic: +10
Range: -10
Stab: +34
Slash: +22
Crush: +40
Magic: +12
None
 RuneScape Help's Lunar Trousers Picture Lunar legs[M] 65 Magic
40 Defence
Magic: +7
Range: -7
Stab: +20
Slash: +19
Crush: +23
Magic: +9
None
 RuneScape Help's Lunar Gloves Picture Lunar gloves[M] 65 Magic
40 Defence
Magic: +4
Range: -1
Stab: +2
Slash: +1
Crush: +1
Magic: +2
None
 RuneScape Help's Lunar Boots Picture Lunar boots[M] 65 Magic
40 Defence
Magic: +2
Range: -1
Stab: +1
Slash: +2
Crush: +2
Magic: +2
None
 RuneScape Help's Lunar Cape Picture Lunar cape[M] 65 Magic
40 Defence
- Slash: +1
Crush: +1
Range: +2
None
 RuneScape Help's Lunar Amulet Picture Lunar amulet[M] --- Magic: +1 Magic: +1 None
 RuneScape Help's Lunar Ring Picture Lunar ring[M] --- Magic: +2 Magic: +2 None
 RuneScape Help's Screenshot of a Druidic Mage Hood Druidic Mage Hood 10 Defence
20 Magic
Magic: +3 Magic: +3
Summoning: +4
If worn in combination with Druidic Mage Top and Bottom, Bind, Snare and Entangle spells will be more effective.
 RuneScape Help's Screenshot of a Druidic Mage Top Druidic Mage Top 10 Defence
20 Magic
Magic: +7 Magic: +7
Summoning: +8
If worn in combination with Druidic Mage Hood and Bottom, Bind, Snare and Entangle spells will be more effective.
 RuneScape Help's Screenshot of a Druidic Mage Bottom Druidic Mage Bottom 10 Defence
20 Magic
Magic: +6 Magic: +6
Summoning: +7
If worn in combination with Druidic Mage Top and Hood, Bind, Snare and Entangle spells will be more effective.
 RuneScape Help's Screenshot of a Battle Hood Battle Hood[M] 50 Defence
60 Magic
Magic: +5 Stab: +7
Slash: +6
Crush: +8
Magic: +5
Summoning: +8
If worn in combination with Battle Robe Top and Bottom, there is a good chance that the robes will pay for any mind, chaos, death or blood runes when casting a combat spell.
 RuneScape Help's Screenshot of a Battle Robe Top Battle Robe Top[M] 50 Defence
60 Magic
Magic: +26 Stab: +17
Slash: +15
Crush: +20
Magic: +26
Summoning: +30
If worn in combination with Battle Robe Bottom and Battle Hood, there is a good chance that the robes will pay for any mind, chaos, death or blood runes when casting a combat spell.
 RuneScape Help's Screenshot of a Battle Robe Bottom Battle Robe Bottom[M] 50 Defence
60 Magic
Magic: +20 Stab: +14
Slash: +11
Crush: +16
Magic: +20
Summoning: +23
If worn in combination with Battle Robe Top and Battle Hood, there is a good chance that the robes will pay for any mind, chaos, death or blood runes when casting a combat spell.
 RuneScape Help's Screenshot of a Wizard Hat Wizards Hat 1 Magic Magic: +2 Magic: +2 None
 RuneScape Help's Screenshot of Robes of Zamorak Robe of Zamorak (Top)[M] 1 Magic Magic: +2 Magic: +3 Prayer: +3
 RuneScape Help's Screenshot of Robes of Zamorak Robe of Zamorak (Bottom)[M] 1 Magic Magic: +2 Magic: +3 Prayer: +3
 RuneScape Help's Screenshot of a Gnome Hat Gnome Hat[M] 1 Magic Magic: +3 Magic: +3 None
 RuneScape Help's Screenshot of a Farseer Helm Farseer Helm[M] 45 Magic Stab: -5
Slash: -5
Crush: -5
Magic: +6
Range: -5
Stab: +8
Slash: +10
Crush: +12
Magic: +6
None
 RuneScape Help's Screenshot of Wizards Boots Wizards Boots[M] 1 Magic Magic: +4 Magic: +4 None
 RuneScape Help's Screenshot of Wizard Robe Wizard Robe 1 Magic Magic: +3 Magic: +3 None
 RuneScape Help's Screenshot of Wizard Hat Wizard Hat 1 Magic Magic: +2 Magic: +2 None
 RuneScape Help's Screenshot of a God Cape God Cape[M] 60 Magic Magic: +10 Stab: +1
Slash: +1
Crush: +2
Magic: +10
Special: Needed for the Charge spell.
 RuneScape Help's Screenshot of Chaos Gauntlets Chaos Gauntlets[M] 1 Magic Stab: +2
Slash: +2
Crush: +2
Stab: +8
Slash: +9
Crush: +7
Special: When worn, bolts spells hit harder.
 RuneScape Help's Screenshot of a Amulet of Magic Amulet of Magic 1 Magic Magic: +10 None None
 RuneScape Help's Screenshot of a Amulet of Glory Amulet of Glory[M] 1 Magic All stats: +10 All stats: +3 Strength: +6
Prayer: +3
Special: Gives you a higher chance of getting
gems when mining and allows you to
teleport to Draynor Village, Edgeville,
Al-Kharid and N. Karamja.
 RuneScape Help's Screenshot of a Amulet of Fury Amulet of Fury[M] 1 Magic All stats: +10 All stats: +15 Strength: +8
Prayer: +5
 RuneScape Help's Screenshot of a Seer's Ring Seer's Ring[M] 1 Magic Magic: +4 Magic: +4 Obtained From: Dagannoth Kings
 RuneScape Help's Screenshot of a Beacon Ring Beacon Ring[M] 1 Magic Magic: +2 Magic: +1 The beacon ring is a reward gained during the What Lies Below quest.
 Runescape Help's Animation of an Explorer Ring Explorer's Ring[M] 1 Magic Magic: +1 Magic: +0 You can obtain the explorer's ring after completing any task of the Lumbridge/Draynor Village achievement diary.

Third Age mage armour

Third age mage armour is a very rare reward from level 3 clue scrolls and is members only, and also benefits players when using Magic. For more information on clue scrolls see our Treasure Trail Help guide. Third age armour requires level 65 magic and level 30 defence to wear.

Picture Name Attack Stats Defence Stats Level Required Members?
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
 RuneScape Help's Screenshot of Third Age Mage Hat Third Age mage Hat +0 +0 +0 +8 +0 +0 +0 +0 +8 +0 30 Defence
65 Magic
Yes
 RuneScape Help's Screenshot of Third Age Mage Robe Top Third Age mage robe top +0 +0 +0 +24 +0 +0 +0 +0 +24 +0 30 Defence
65 Magic
Yes
 RuneScape Help's Screenshot of Third Age Mage Robe Third age mage robe +0 +0 +0 +19 +0 +0 +0 +0 +19 +0 30 Defence
65 Magic
Yes
 RuneScape Help's Screenshot of Third Age Amulet Third Age amulet +0 +0 +0 +15 +0 +0 +0 +0 +10 +0 30 Defence
65 Magic
Yes

5.2 - Staves and Wands

The following table is a list of staves that can be used to benefit you while using Magic.

Picture Name Level Attack Bonus Defence Bonus Other Information
 RuneScape Help's Screenshot of a Staff Staff 1 Attack
1 Magic
Slash: -1
Crush: +7
Magic: +4
Stab: +2
Slash: +3
Crush: +1
Magic: +4
Strength: +3
Melee Speed: 2.5 seconds
 RuneScape Help's Screenshot of a Magic Staff Magic Staff 1 Attack
1 Magic
Stab: +2
Slash: -1
Crush: +10
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +7
Melee Speed: 2.5 seconds
 RuneScape Help's Screenshot of a Elemental Staff Elemental Staff 1 Attack
1 Magic
Stab: +2
Slash: -1
Crush: +7
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +3
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of the
respective element of the staff.
 RuneScape Help's Screenshot of a Battlestaff Battlestaff[M] 30 Attack
30 Magic
Stab: +2
Slash: -1
Crush: +25
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +25
Strength: +32
Melee Speed: 2.5 seconds
 RuneScape Help's Screenshot of a Elemental Battlestaff Elemental Battlestaff[M] 30 Attack
30 Magic
Stab: +2
Slash: -1
Crush: +25
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +25
Strength: +32
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of the
respective element of the staff.
 RuneScape Help's Screenshot of a Lava Battlestaff Lava Battlestaff[M] 30 Attack
30 Magic
Stab: +2
Slash: -1
Crush: +25
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +32
Melee Speed: 2.5 seconds
Special: Unlimited Supply of Fire and
Earth Runes.
 RuneScape Help's Screenshot of a Steam Staff Steam Staff[M] 30 Attack
30 Magic
Slash: -1
Crush: 28
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +3
Melee Speed: 2.5 seconds
Special: Unlimited rune supply of water and fire runes
 RuneScape Help's Screenshot of a Mystic Elemental Battlestaff Mystic Elemental Battlestaff[M] 40 Attack
40 Magic
Stab: +10
Slash: -1
Crush: +40
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +50
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of the
respective element of the staff.
 RuneScape Help's Screenshot of a Staff of Guthix Staff of Guthix[M] 60 Magic Stab: -1
Slash: -1
Crush: +6
Magic: +6
Stab: +2
Slash: +3
Crush: +1
Magic: +6
Strength: +2
Melee Speed: 2.5 seconds
Special: Allows you to cast Claws of Guthix.
 RuneScape Help's Screenshot of a Staff of Saradomin Staff of Saradomin[M] 60 Magic Stab: -1
Slash: -1
Crush: +6
Magic: +6
Stab: +2
Slash: +3
Crush: +1
Magic: +6
Strength: +2
Melee Speed: 2.5 seconds
Special: Allows you to cast Saradomin Strike.
 RuneScape Help's Screenshot of a Staff of Zamorak Staff of Zamorak[M] 60 Magic Stab: -1
Slash: -1
Crush: +6
Magic: +6
Stab: +2
Slash: +3
Crush: +1
Magic: +6
Strength: +2
Melee Speed: 2.5 seconds
Special: Allows you to cast Flames of Zamorak.
 RuneScape Help's Screenshot of a Staff of Iban Iban Staff[M] 50 Attack
50 Magic
Stab: +10
Slash: -1
Crush: +40
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +50
Melee Speed: 2.5 seconds
Special: Allows you to cast the Iban Blast spell.
 RuneScape Help's Screenshot of a Slayer's Staff Slayer's staff[M] 50 Magic
55 Slayer
Stab: +7
Slash: -1
Crush: +25
Magic: +12
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +35
Melee Speed: 2.5 seconds
Special: Allows you to cast Magic Dart.
 RuneScape Help's Screenshot of a Ancient Staff Ancient Staff[M] 50 Attack
50 Magic
Stab: +10
Slash: -1
Crush: +40
Magic: +15
Stab: +2
Slash: +3
Crush: +1
Magic: +15
Strength: +50
Prayer: -1
Melee Speed: 2.5 seconds
Special: Allows you to auto-cast Ancient Magicks.
 RuneScape Help's Screenshot of a Toktz Mej Tal Staff Toktz Mej Tal[M] 60 Attack
60 Magic
Stab: +15
Slash: -1
Crush: +55
Magic: +15
Stab: +10
Slash: +15
Crush: +5
Magic: +15
Strength: +55
Prayer: +5
Melee Speed: unknown
 RuneScape Help's Lunar Staff Picture Lunar staff[M] 65 Magic Stab: +3
Slash: +2
Crush: +16
Magic: +13
Stab: +2
Slash: +3
Crush: +2
Magic: +13
Range: +2
Strength: +15
Prayer: +3
 RuneScape Help's Screenshot of a Mud Staff Mud Staff[M] 30 Attack
30 Magic
Stab: +7
Slash: -1
Crush: +28
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +35
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of
water and earth runes.
 RuneScape Help's Screenshot of a Ahrim's Staff Ahrim's Staff[M] 70 Attack
70 Magic
Stab: +12
Slash: -1
Crush: +65
Magic: +15
Stab: +3
Slash: +5
Crush: +2
Magic: +15
Strength: +68
Melee Speed: 2 seconds
Special: Lowers the strength of your opponent (only when wielded along with Ahrim's robetop, robeskirt and hood).
 RuneScape Help's Screenshot of a Beginner Wand Beginner Wand[M] 45 Magic Magic: +5 Magic: +5 None
 RuneScape Help's Screenshot of Apprentice Wand Apprentice Wand[M] 50 Magic Magic: +10 Magic: +10 None
 RuneScape Help's Screenshot of Teacher Wand Teacher Wand[M] 55 Magic Magic: +15 Magic: +15 None
 RuneScape Help's Screenshot of Master Wand Master Wand[M] 60 Magic Magic: +20 Magic: +20 None

Important Notes

Iban Staff: You must have completed the Underground Pass quest to wield this staff. If you lose your Staff of Iban, you will have to kill one of the Zamorak disciples in the The Underground Pass, get the broken staff they drop, and then go to The Dark Mage just outside of the Underground Pass entrance in West Ardougne who will fix it for 200,000gp. To recharge your Iban Staff, go to the The Underground Pass and use it on the Well of Voyage (the big bowl right after paladins).

God Staves: To obtain a God Staff and the respective God Cape, you have to have completed the Mage Arena Mini Game. For more information, please visit our Mage Arena guide.

Ancient Staff: Upon completion of the Desert Treasure quest, you can buy an Ancient staff off of Eblis (by the mirrors), for 80,000gp. You may only do this once. If you lose the staff, you will have to either buy it from other players (for a lot of money), or train on Mummies in the Desert Pyramid.

6.0 - Training Method

In this section, I will go through the different levels and what spell to cast as you level. I will also include the places and NPC's to train with if there is a need. Each level frame will be divided into two sections: Members as well as Non-Members.

For members, there is a special training location available to them. It is the Mage Training Arena located just north of the Duel Arena. The minimum level to be able to use the arena is level 7 magic for level 1 enchant. It can be great training experience for medium to high level mages.

Level 1 - 9

Non-Members: The only spell you can cast at level 1 is wind strike. During this time frame, stick with using Wind Strike. I advise going to the Port Sarim Jail and mage the Black Knight which is caged up there. Since he is wearing Black Armour, he is very vulnerable against Mage attacks.

Another option would be to train with the Lesser Demon, which is caged up in the top floor of the Wizard's Tower. However, that place is a multi combat area and it is usually crowded with other Mages. Thus, they would steal your kill and possibly your drops.

The last, and possibly the most resourceful option, would be to kill chickens in the chicken coop located south of Lumbridge Castle. The chickens are weak (in both offense and defence.)

Members: Similar to F2P, at such low levels, there is not much places you can train with where NPC's are locked up.

Level 9 - 20

Non-Members: Stop training with wind strikes, its max damage is only 2 and you will be hitting more than 2 with other spells. Once you hit level 9 magic, cast earth strikes until level 20. However if you can afford buying 1 more Air rune per spell you cast, go with fire strike once you hit level 13. Once again, I would suggest training with the Black Knight over at Port Sarim Jail. Alternatively, you could train using the curse spells (confuse, weaken and curse) as they give a fair amount of XP for the runes they use. Wearing armour which provides negative bonus can help you to get the best experience, as the spell will fail and you still gain experience. To make the most of your training, find an area with a LOT of monsters, in a multi-combat area.

Alternatively, you can cast the curse spells in Varrock castle, there is a Zamorak Druid behind the main staircase in the bar. You can cast curse spells on him as you can with any other NPC, however when the spell successfully effects him, the effect will wear off shortly, so you will be able to cast the same spell again in concession..

Members: Similar to F2P, at such low levels, or Ardougne Zoo.

Level 20 - 39

Non-Members: Fire strike is one of the best leveling spells for mages of low levels. Even if you are level 29 and can cast earth bolt, I would advise you to stick with Fire strike because chaos runes cost too much and it would not be a good option to waste your money just for an extra 8-9k experience per hour. Once again, I would suggest training with the Black Knight over at Port Sarim Jail.

Members: Try Ardougne Zoo, and cast spells on some of the higher level creatures.

Level 39 - 55

Non-Members: This is where the fast levels start flowing in. Crumble Undead is the spell every Mage should train with once they hit level 39. Experiments have proven that Crumble Undead gives the most Magic Exp per hour.

However, the downside of Crumble Undead is that there is no auto-casting for free players. Thus a lot of clicking would be needed. If you are someone who gets bored easily by clicking simultaneously, go with fire bolt instead as you might have a better chance of getting good drops. Some people believe that crumble undead is worse then the bolt spells, however on average you get the best result from crumble undead investment wise.

Some extremely good spots for casting Crumble Undead without engaging in close battles would be in Varrock Sewers. There is a group of Zombies as well as Skeletons, which are located north of the Sewer. There is a small river separating you and the Zombies/Skeletons while you cast Crumble Undead Spell on them. To prevent from engaging in Combat, stand on the opposite side of the river as the creature you are attacking is.

 RuneScape Help's Map of Varrock Sewers

Members: For members, the best spot to cast Crumble Undead is at Shilo Village where the Undead Ones are located. From the gate nearest to the Shilo Village bank, you can mage the Undead Ones that are located in the little area. If you have level 55 slayer, you can buy a Slayers' Staff from one of the Slayer Masters, which allows you to auto cast crumble undead, and a few other spells.

Level 55 - 75

Non-Members: High Alchemy gives 25k more experience per hour compared to fire bolt. This is a significant amount and could help you level up a lot faster. However, the downside of High Alchemy is that you would not gain any hits experience. If you are desperate for Hits Exp, then by all means go ahead with fire bolt or even Crumble Undead. I strongly do not suggest using Fire Bolt until 65+ Magic, as Crumble Undead would give you more experience/chaos rune with such a low damage rate. Experiments have proven that High Alchemy Spell is the fastest spell to level Magic with.

High Alchemy can be done in any bank. If you decide to go ahead with fire bolt, a good place to mage would be the two Lesser Demons over at Crandor Isle. The best place to stand to which is used by high-level Mages and also Rangers is behind the roots near the Lesser Demons spawn point. When standing on the square just diagonally of the roots, you will be shielded by the jungle plant, which appears to be in front of you. Since the Lesser Demons spawn point is always north of the roots where you are standing, you will never get hurt. However, do beware of the second Lesser Demon if he comes beside you while you are casting magic on the other one, as there is a possibility that it will attack you. Here is a picture to illustrate what I have been talking about.

 RuneScape Help's Screenshot of Magically attacking a Lesser Demon

Members: For members, I still strongly advise you to train with the Undead Ones over at Shilo Village. They have quite a lot of health, which would give you more experience per NPC. You should also remember to bring an anti-poison potion with you when fighting these, remember that they can poison you if you get too close! Crumble Undead is also cheaper and faster than fire bolts since you will not be hitting above 10 quite often, until around level 65+ Magic. From the gate nearest to the Shilo Village bank, you can mage the Undead Ones that are located in the little area.

Level 75+

Non-Members: Continuing with High Alchemy is the fastest way to get you up in levels. However, I must stress again that High Alchemy Spell will not give any hits experience. If you are desperate for Hits Exp, train with fire bolt or Crumble Undead instead. Experiments have proven that High Alchemy Spell is the fastest spell to level magic with.

Members: For level 75+ Mages, you will hit very high damage, thus, it is advisable for you to train with high-level NPC's, which drop very good loot. A popular training spot would be the Black Demons in Taverley Dungeon. Although they are level 172, they are weak against magic and should not be a problem for high level Mages. Once you are in the Black Demon Lair, go to the middle of the south-west wall where there is a huge pillar where you can hide. When casting magic from that spot, Black Demons cannot attack you from either side, as the pillars will be protecting you. Here is a picture to aid you on what I am referring to.

 RuneScape Help's Screenshot of Magically attacking a Black Demon

An alternative training spot for killing Black Demons is Edgeville Dungeon. It's never crowded and there is also a safe spot near the ladder. Keep in mind, that it's in the Wilderness, which means you'll have to watch out for Revenant ghosts.

Another popular choice would be the Blue Dragons over at Taverley Dungeon. When you are by the Blue Dragons in Taverley Dungeon, there is a "hill" by the east wall. Stand there and mage, the Blue Dragons cannot hit you from there. It is pretty obvious where it is once you are in the Blue Dragons area in Taverley Dungeon.

There is another alternative for people who want weaker and safer spots. Another option for you to train Magic efficiently would be the Fire Giants over in the Waterfall Dungeon. There are 2 chambers where Fire Giants spawn in the Waterfall Dungeon; the west chamber is where Fire Giants will not hit you. In that room, the door to the north (First door to the north), if you stand there they cannot attack you. Another way not to get hurt is stand behind a chair in the West Chamber.

Another alternative, which is a fairly new option, would be to train at Pest Control. You can use the Ancient Magicks spells which hit multiple opponents. In this case, it would be Creatures. When you can do the Ancient Magick spell 'Ice Burst', this can achieve you around 300Exp per cast, as it would hit multiple creatures at once. To use this method efficiently, you need to wait until a selection of creatures are bunched up, and then make sure you target the one closest to the center of them. Only use this method when you're around multiple enemies, as using Ice Burst can be expensive, and you won't get the desired Exp from this if you just cast on 1 enemy.

Similar to the above method, this one is expensive, but will get you experience fast. In the tunnel on Ape Atoll, you can cast Ice Burst on multiple targets for optimal experience. Just remember to bring an inventory of prayer restore potions and Protect from Melee to keep the monkeys from lowering your health. This is similar to the method of training with Red Chinchompas.

 RuneScape Help's Screenshot of High Alchemy Inventory
7.0 - Tips

This section will teach you some tips and tricks fellow top notch Mages like you have up their sleeves.

High Alchemy

When using the High Alchemy spell on a massive bulk of items, always draw them out as notes. Place these notes on the #17 slot in your inventory, which is in the 5th row, first slot from the left.

Then click on your spell list and select High Alchemy spell, once you click on it, it will automatically bring you to your inventory. Having put your notes in the 17th slot already, you do not need to move your mouse anymore.

Please note that you cannot simply keep clicking, as there is a pause time for the animation of you casting the spell to load. Get your timing right. The High Alchemy spell animation will show you casting the spell. After the animation is done, you may click on the item to be High Alchemized again. Using your sound to determine when the animation ends can be helpful too. Practice makes perfect, that is the key to fast leveling.

Curse Training
 RuneScape Help's Screenshot of Boraxx casting Curse

A fairly new and popular method of training magic on pures for those low on cash, is by using curse spells. Many people know of the curse spell (level 19 magic - requires 3 earth runes, 2 water runes, and 1 body rune) which gives good magic XP. What most people do not know is that this can be effectively used over and over with a strategic training method. You gain no HP experience points when training with this, which makes it good for pures.

Firstly, put on some metal armour (such as iron) and head out to a quiet location of your choice that has a lot of monsters in a small area. Stand across from the monsters so they cannot attack you. Wield whatever staff you have less runes of (remember the 2 water 3 earth ratio per spell, and pick the staff to fit you, mud staves are very good since they give both water and earth runes) and try to get your magic attack bonus to as low as possible. When you're ready, cast curse on the monster, allowing it to splash (fail), thus allowing you to cast it on the same monster again and again. This gains massive magic experience points in a small amount of time, for a minimum amount of cash. You can purchase body runes in bulk from Aubury in Varrock to save even more. A good place to do this is in the Varrock sewers.

8.0 - Frequently Asked Questions
Q: Back in RS-C, my Santa Hat used to add some Magic bonus, and now it does not. Why?

Answer: Jagex have removed the Santa hat's magic bonus now; it is now a normal holiday drop without any stats.

Q: How come I cannot get all the God Capes?

Answer: You can only have one (1) God cape at a time. If you want a different God cape, drop your current cape and pray at a different statue.

Q: How come I cannot wear a Saradomin Cape and wield a Guthix Staff?

Answer: You can only wield one at a time unless they are the corresponding cape and staff. You will get a message saying something like "The conflicting powers of the cape and the staff drive them apart". The only exception to this rule are void knight clothes and mace from the Pest Control minigame that can be worn in conjunction with opposing god items.

Q: Where can I get Blue Wizards robe (top)?

Answer: You have to kill Wizards, which will drop them. The drop rate of these robes is random. You can find these wizards (level-5) at the Wizard Tower south of Draynor Village.

Q: If my Smithing is level 1, can I Superheat rune ores and coal ores to make rune bars?

Answer: No, you still need the appropriate Smithing level when using superheat item spell. Although using the Assistance system, it's possible if you are being assisted by a player who has a smithing level 85 or higher.

Q: How much money do I lose when I alch yew longbows?

Answer: On average, you will be losing approximately 80 to 100 gp per alch, however this can vary depending on how much you buy the supplies for.

9.0 - Quests for Experience
  • A Fairy Tale Part I: 1,000 XP
  • Desert Treasure: 20,000 XP
  • Dream Mentor: 10,000 XP
  • Enakhra's Lament: 7,000 XP
  • The Eyes Of Glouphrie: 12,000 XP
  • The Path Of Glouphrie: 5,000 XP
  • The Giant Dwarf: 1,500 XP
  • The Grand Tree: 2,150 XP
  • Horror from the Deep: 4,662 XP
  • Imp Catcher: 875 XP
  • Legacy of Seergaze>: 3,000 XP
  • King's Ransom: 5,000 XP
  • Lunar Diplomacy: 5,000 XP
  • Recipe for Disaster: 2,500 XP
  • Spirits of the Elid: 1000 XP
  • Swan Song: 15,000 XP
  • Watch Tower: 15,250 XP
  • Witch's Potion: 325 XP

Quests with a choice Experience

  • Legends' Quest: 7,650-30,600 XP (7,650 is given to 4 skills from a list of skills)
  • One Small Favour: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over level 30)
  • Recipe for Disaster: 20,000 XP (A Lamp to grant 20,000xp in a skill of your choice over level 50)
  • Great Brain Robbery, The: 5,000 XP for any skill you choose over level 30.
  • Dream Mentor: 15,000 XP (A lamp granting 15000 XP in either Ranged, Magic, Hitpoints, Strength or Defence)
  • A Fairy Tale Part II: 2,500 XP in any skill of your choice over level 30.
  • Darkness Of Hallowvale: 6,000 XP in any skill of your choice (Tome of Experience, 3x 2000 exp)
  • Legacy of Seergaze: 7,500 XP in any skill of your choice (Tome of Experience, 3x 2500 exp)
  • Troll Stronghold: 10,000-20,000XP (2 x 10,000 lamps for any skill of your choice over level 30)
  • A Tail Of Two Cats: 2,500-5,000 XP (2 x 2,500 lamps for any skill of your choice over level 30)
Author: Phobia-*

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